The first logic: cheats would toggle the same memory location with powers of 2. Then checked out that function and applied knowledge I learned from other Engines. exe directly and do static analysis) and found this: So I looked for string references in 圆4dbg while attached to the game (you can also load the. The first thing I noticed is when you enable cheats with bool value = 3 (cht_bEnableCheats=3), you see this in your right-hand side:Īs you enable cheats, they will be listed in that box, under the header. So that was the starting point: how to disable checking for enabled cheats. It's annoying to see something like that and while I understand why developers do that, I don't really support it. Then I noticed that if you enable cheat mode, achievements would be disabled for the current game session. That being said, there was no point trying to have a go at the game/Engine. Most of articles out there fail to specify this aspect, which kinda implies there've been copy-pastes of one another. There are Developer cheats which can only be activated if cht_bEnableCheats= 3. Note that I've picked a certain article, as most results on google talk only of cht_bEnableCheats=1. You can open it with the Tilde (~) key and enable various things, as per. Since I've not played the game thus far, the console is there. The initial idea was to find a way to the game's console. It's easier for me to see a whole large function in one screen with 圆4dbg, rather than using a large font and scrolling 50 times to get to a function's epilogue. I am using and combined, though you don't need both. I know you want to hear the thought process, how to do it to get to my results, so I'll try to explain as best as I can, without dragging this too long. I'll ban those who wanna fuck around and ignore what I just said. So if you want to express yourself in the "why? game's shit anyway" manner, do that on another forum. The goal here is not to open up the topic to shit-posting, but focus on Serious Engine and internals. Now I understand there are mixed opinions about the game itself, the characters, the story, etc. Serious Sam Fusion 2017, for example, is 圆4. I'm assuming all titles between Serious Sam 3 (2011) and Serious Sam 4 (2020) are 圆4 as well. The only difference between them (aside from perhaps additional functions created specifically for 4) is the fact that the version in 3 is x86, while the version used in 4 is 圆4. First-up, the version used for 3 & 4 is Serious Engine 3.5. Since I'm curious how things work, my analysis led to determining several critical functions one may use in reverse-engineering titles built with this Engine. I've recently checked the Serious Engine in Serious Sam 4. Game Name: Serious Sam 3: BFE & Serious Sam 4
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